Time Lord Combat Calculator
Ship Selection
Sky Trench (Planetary Defense, 6d8, 20 health, max 1)
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0
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Planetary Cannons (Planetary Defense, 4d6, 8 health, max 4)
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Battle TARDIS (Frigate, 3d4, 12 health, max 15)
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0
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Dreadnought Septima (Dreadnought, 4d10, 25 health, max 1)
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Type 40 TARDIS (Special, +1 to all ship rolls and defense, max 1)
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0
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Technology
Osiran War Missiles (+1d6 per Frigate)
Gravimetric Shielding (+2 health per ship)
Quantum Torpedoes (+3d6 to total attack)
Combat Prescience (+2 to each ship's roll)
Dive Bombing Runs (+2 to Fighter rolls, unavailable)
Combat Cards
Reinforced Temporal Armory (+3 to each ship's roll)
Temporal Shielding (+4 to each ship's defense)
Roll
Reset
Time Schism Threshold (reroll dice below this value):
Time Schism