Cybermen Combat Calculator
Ship Selection
Ring Stations (Frigate, 1d10, 8 health, max 20)
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Orbital Defense (Planetary Defense, 3d6, 14 health, max 4)
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Cyber Factory (Dreadnought, 3d10, 16 health, max 2, +2 to Ring Stations' rolls)
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Rogue Cyber Fleet (Frigate, 3d8, 12 health, max 3)
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Technology
Osiran War Missiles (+1d6 per Ring Station/Rogue Cyber Fleet)
Gravimetric Shielding (+2 health per ship)
Quantum Torpedoes (+3d6 to total attack)
Combat Prescience (+2 to each ship's roll)
Dive Bombing Runs (+2 to Fighter rolls, unavailable)
Combat Cards
Shield Projectors (+3 to each ship's defense)
Delete! (+2 to each ship's roll)
Roll
Reset
Time Schism Threshold (reroll dice below this value):
Time Schism